Fourteen-year-old Princess Ivy is an intrepid sort, so when an enormous beanstalk erupts out of the castle grounds, she and her dragon buddy Elridge fly to the top to get to the bottom of it. There they discover an enraged – and exhausted – giantess. Ever since a kid named Jack stole her magic harp – and killed her husband – hundreds of years ago, she hasn’t been able to get a wink of sleep. Ivy and Elridge must hurry to the kingdom of Jackopia to retrieve the harp before the giantess wreaks her vengeance – but the king of Jackopia is none too keen to give up his ancestor’s treasures.
Archive for the ‘3 Cupcakes’ Category
I think it’s time we all acknowledge that I am the worst book blogger ever. I’m okay with that, because this is just a hobby, and I know a lot of my reviews are pretty squee-full because I only read books I think I’ll like and really only bother to write about things I love and want to share. And I only do that once every six months or so. Whoops! But rather than heading into 2013 staring at the books I’ve read, trying to remember enough to write full reviews, here are a slew of mini-reviews of stuff I read in 2012 and never got around to writing about. In three paragraphs or less each, I’ll be covering Bitterblue by Kristin Cashore, Cinder by Marissa Meyer, The Demon’s Surrender by Sarah Rees Brennan, and Team Human by Sarah Rees Brennan and Justine Larbalestier.
Unison is the first fully immersive social network, wildly popular and totally addictive. Mistletoe, living below the canopy that separates the haves and the have-nots, has never been in it; Ambrose, heir apparent to the Unison empire, has never wanted for anything. When the two are thrust together by violence and conspiracy, they discover a shared secret past – but even that is less terrifying than what the shadowy figures behind Unison have planned for their future.
A quick admin note: we’ve shifted some things around over here. It shouldn’t disrupt your reading in any way, but the review blog is now found at active-voice.net/books. Okay, carry on.
In order to develop a secure defense against a hostile alien race’s next attack, government agencies breed child geniuses and train them as soldiers. Brilliant young Ender Wiggins is the best solider the school has ever seen, with skills that make him a respected leader in the battle room, where children play at mock battles in zero gravity. But growing up in battle school isn’t easy, and Ender is under so much pressure he might snap at any moment… and if he does, will anyone else be able to stop the next alien attack?
(Massive unhidden spoilers behind the cut.)
Scottish Play Doe (please just call him Scott) has always been a little weird, what with his migraines that make him see really strange things, but everything in his life gets a lot weirder when his family moves to Goodborough (home of the GoodCo Cereal Company) and one of his hallucinations steals his backpack. And then it turns out he hasn’t been hallucinating at all: he can see things no one else can, and oh yeah, that includes cereal mascots that might actually be faeries… and they’re all on the run from GoodCo itself.
With the help of his new friends Erno and Emily (who have their own weird connection to GoodCo), plus Mick the leprechaun, Harvey the rabbit man, and a suspiciously hairy housekeeper named Biggs, Scott has to figure out what’s really going on at GoodCo… and how to save the world from one seriously sinister cereal company.
(Mild spoilers within.)
All Hanna wants is for her mom to love her. Never mind that she’s never met her mom, never mind that she’s got a slew of mental health problems and even more pills, never mind that she still hears her dead father’s voice. She forces herself into her mom’s small-town life — only to find that Portero, the town, is even crazier than she is. But somehow, a town full of missing persons signs, hidden doors, and killer monsters is exactly what Hanna needs to fit in, because Portero might be crazy, but Hanna is crazier.
(FYI: “crazy” is the book’s word, not mine. A lot of this review is about ableism and mental health, so I wanted to make that clear up front.)
Mild spoilers uncovered beneath the cut. (more…)
Even though Hiccup is the son of the Viking chief, he’s scrawny and not much good at Viking-type things. All the youths in the village have to catch dragons to train, but Hiccup only manages to get a tiny one, which he accurately names Toothless. Though Hiccup has taught himself to speak Dragonese, Toothless refuses to obey him, and eventually gets Hiccup and all the other boys banished from the village. That’s when they realize a monstrous Sea Dragon has washed up on their shore. It’s up to Hiccup and Toothless to defeat the Sea Dragon, save the village, and get themselves reinstated in the village, if they can only get along long enough to do it.
Arthur has battled and defeated the first six trustees, but now he must face the most powerful of them all: Lord Sunday. To make matters worse, the House has almost completely collapsed into nothing, his best friends Suzy and Leaf have been pressed into dangerous military service against the Piper’s army, his mother is missing, and he is now completely, irrevocably a Denizen. As he struggles to overcome Lord Sunday and free the final part of the Architect’s Will, the Will’s true meaning is about to become clear, shaking the very foundations of the House and all of existence.
Since I can’t discuss my reaction to this book without talking about the end, major spoilers are unhidden behind the cut.
Because Theodosia’s parents work at the London Museum of Legends and Antiquities, Theodosia spends a lot of time around quite a lot of very cool ancient artifacts. The only problem is that most of these items come into the museum with curses on them, and Theodosia appears to be the only one who can see the curses. When one particularly curse-heavy artifact is stolen from the museum, Theodosia must recover it, along with her brother Henry and her new pickpocket friend Will, before the whole country is flung into war.
Thomas wakes up in the maze, the newest kid there. Before he has a chance to figure out why he can’t remember anything, or acclimate to life in the Glade and the Maze and its horrible Grievers beyond, bad things start happening. First, another newbie shows up — the first and only girl. Then supplies stop coming. And then the Ending: if the Gladers don’t solve the Maze soon, they’re definitely going to die there.
There are spoilers uncovered under the cut.